Senin, 05 September 2011

Game Play

Game Play

Common MMORPG Terms & Slang
Some MMORPG terms have multiple definitions. For example, aggro can refer to nearby mobs or mobs that are physically attacking a player. It can also describe a fighter's ability to keep mobs off of other players -- tanks have to get the aggro, or build threat, before a fight starts. If another player gets the mob's attention and is attacked, that player "got the aggro." Here are some other common terms:
  • LFG: Looking for group
  • Noob: A generally offensive term for someone new to the game
  • PuG: Pick-up group, or a group of previously unrelated players who have decided to enter a dungeon together
  • Tank: A fighter whose job is to absorb damage from mobs and protect weaker players
Getting around an MMORPG world is no small feat. Worlds tend to be large, and they're typically arranged into zones designed for players of different levels. When a new character enters the world, it starts out in a zone with low-level enemies and lots of quests. Once the player completes the quests, the character is usually strong enough to move on to a neighboring zone, which has slightly harder quests and enemies. While this gives most games a logical progression, some players find it repetitive and refer to the quest-and-level cycle as the level treadmill.

Most games have several other features in common:

  • Classes and skills allow players to customize their characters. Different classes have different strengths and weaknesses, as do different skill sets.
  • NPCs offer quests, sell items, give advice and train characters in new skills.
  • Mobile objects, also known as mobs, give players opponents to fight. Mobs are any enemies that players can kill to gain treasure or experience.
  • Dungeons, also known as instances, give groups of players lots of mobs to attack and treasure to gather in a comparatively small amount of space. Dungeons aren't necessarily underground -- castles, space stations and even outdoor temples can all be classified as dungeons. Unlike the outside world, in which players must compete for monsters and resources, a group of players can have an instance all to themselves. The game gives each group its own copy of the dungeon, which no one else can enter.
  • Transportation methods, such as boats, space ships, mounts and teleportation devices allow characters to move over large distances in shorter amounts of time.
  • Containers, like backpacks and bags, let players manage their characters' inventories. Often, these containers display items in a grid. Some worlds allow characters to carry only a certain amount of weight. In many games, players can keep part of their inventory in virtual banks.

A group of players fights a dragon in Vanguard: Saga of Heroes.
Photo courtesy Sony Online Entertainment
A group of players fights a dragon in Vanguard:
Saga of Heroes.
Each of these changes as players reach higher levels. In general, as players progress, they gain access to better abilities, higher-quality gear and faster transportation methods. But the game doesn't stop when players reach the level cap. Reaching the highest level often gives characters access to endgame dungeons. These dungeons are exceptionally difficult and sometimes require large numbers of players to complete. For some people, these dungeons, or raids, are the point of the game. But for others, the game is as much about socializing as it is about getting gear and loot.
Coordinating all of this activity requires lots of equipment. Next, we'll look at exactly how a computer and a server become a game world.

MMORPG Groups and Guilds

MMORPG Groups and Guilds

MMORPGs are social. You can play parts of the game by yourself, but portions of the game require a group. Some of these groups are temporary -- they last only as long as it takes to kill a monster or clear a dungeon. Many games allow one person in the group to act as a leader. The leader can invite people to the group, remove people who are causing trouble and decide who gets what piece of gear.

A large group of World of Warcraft characters in player-versus-player mode attacks the night elf capital city of Darnassus
©2004-2007 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.A large group of World of Warcraft characters in player-versus-player mode attacks the night elf capital city of Darnassus.

Players can also join long-term groups called guilds. Guilds, also known as clans, kinships or crews, are usually groups of people who are working toward a common goal in a game. A guild might emphasize raiding -- progression through difficult dungeons with large groups of players -- or it might focus on helping lower-level players acquire gear and experience. Players may argue that one type of guild is better than another, but it all depends on what a particular player is looking for in the game. A player who wants to spend lots of time raiding may not be happy in a smaller guild that is mostly devoted to playing in small groups. Someone who wants to spend lots of time in player-versus-player (PVP) situations or battlegrounds may have more fun in a guild that includes lots of PVP enthusiasts.
Who Plays MMORPGs?
The largest source of information on who plays MMORPGs -- and why -- is the research of Nick Yee. According to Yee, the average age of an MMORPG player is 26. Twenty-five percent of players are teen-agers, and 50 percent have full-time jobs [source: Yee, demographics]. Although statistics differ from game to game, about 85 percent of players are male [source: Yee, gender]. However, Yee's data comes from voluntary surveys of players themselves -- since this is a self-selected group, the numbers may not be as accurate as they would be from a truly random sample.
Regardless of the size or structure of a guild or group, socializing tends to be a big part of playing an MMORPG. In some ways, the game is like a very big, very elaborate chat room. As players complete quests and fight their way through dungeons, they're often carrying on multiple conversations. Most games have lots of chat channels that allow players to talk only to their guild, their group or everyone in a particular zone. Some games have special channels for trade or for players who are looking for groups or guilds. Voice chat can take place through an in-game voice client or through a third-party program such as TeamSpeak and Ventrilo.
To some players, socializing is the most important part of game play -- some sources cite it as the reason why gamers spend almost twice as much time playing MMORPGs as other games [source: Caron]. But to others, raiding, fighting and getting better is the game's ultimate purpose. Next, we'll look at the basics of MMORPG game play.
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The MMORPG World

The MMORPG World

MMORPGs start out much like single-player RPGs do -- you buy a copy of the game and install it on your computer. But that's where the two game types diverge. With a single-player game, you can start playing right away. If you like, you can download and install a file called a patch that fixes any bugs discovered after the game's release.
In an MMORPG, patches are mandatory. The first time you open the game, your computer will download and install the necessary patches needed to make your game match everyone else's. Every time a new patch arrives, your game client will download and install it before you can play. You also have to register for an account, which allows you to log in to the game. Without an account, which typically costs around $15 a month, you can't play. There are a few games you can play online for free, but often you have to pay for better items or servers.

In an MMORPG, you go back to a saved game if you die, but the game lets you come back to life.
©2004-2007 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.In an MMORPG, you can't go back to a saved game if you die, but the game lets you come back to life.

Unlike single-player worlds, MMORPG worlds are persistent. When you exit an ordinary RPG, the game world stops, and it starts again the next time you open the game. But an MMORPG world continues to function regardless of whether anyone is playing. For example, you might log out of the game surrounded by flowers that you intend to pick when you return. But if another player picks them all while you're gone, you'll log back in to find yourself in the middle of an empty field. If another player buys the only copy of a book that an in-game vendor has, you won't see the book if you stop by in the hope of finding it.
This persistent, ever-changing world also affects how you play the game. In an RPG, if you need to take a break to get a sandwich, you can just pause the game and resume play when you get back from the kitchen. If you're about to do something risky, you can save your game -- if your risk doesn't pay off, you can load your saved game and try again.
In an MMORPG, though, you can't pause, and you can't go back to a saved game. If you step away from the keyboard without moving to a safe location, you may come back to discover that your character was killed while you were gone. The game saves changes to your character as you go along, essentially overwriting each save.
Rather than allowing you to revert to a saved game, MMORPGs give you some options for making multiple attempts at dangerous tasks or undoing in-game choices. You can resurrect characters, although sometimes you have to pay a penalty, such as a fee to repair damaged armor. Sometimes, you can visit NPCs to change your characters' strengths or abilities.
However, some choices can't be undone. In most MMORPGs, you can't change your character's gender, race or class after you've started the game. If you decide you want to be a druid instead of a paladin, you have to make a new character. If you choose a reward from a quest and decide you'd like something different, you may not be able to try again for a different result. Fortunately, since MMORPG worlds tend to be very large, there are usually lots of opportunities for finding comparable -- or even better -- gear.
Killing monsters and collecting gear is only one part of the MMORPG world, though. On the next page, we'll look at what may be the most addictive component of an MMORPG -- the companionship of other people.

MMORPG Predecessors: Computer Games

MMORPG Predecessors: Computer Games

The first computerized role-playing games didn't have many of the bells and whistles of today's 3-D games. Text-based role-playing games, like multi-user dungeons (MUDs), took the idea of multi-player role playing to the online world. Particular types of MUDs include MUD object-oriented (MOO) and MUSH games. In games like these, lines of text describe the game world for multiple players.

Logging on to LambdaMOO: Everything is based on text, not graphics.
Screenshot taken by HowStuffWorks staff
Logging on to LambdaMOO:
Everything is based on text, not graphics.

Computer role-playing games, from classics like Sierra's "Space Quest" series to the forthcoming "Fallout 3," use animation and sound to recreate a game world. A player might create and control one character or a whole group of characters. In some games, players can customize their characters' statistics and appearance. In others, people choose from a selection of pre-made characters.

Classic 3-D role-playing games: one player, many floppies
©2007 HowStuffWorks
Classic 3-D role-playing games: one player, many floppies

But these games don't always support multiple players the way MUDs or tabletop games do. In some games, multiplayer mode is simply a multi-player copy of the single-player storyline. Instead of allowing one player or the computer to control multiple characters in the group, the multi-player mode allows multiple people to share the responsibility.
A Roll of the Dice
In table-top RPGs, players typically roll dice to determine a character's attributes, like strength, dexterity and intelligence. A better roll means that the character excels at that particular attribute. This characteristic still exists in today's MMORPGs -- many players refer to creating a character as "rolling" or "rolling up," regardless of whether the specific game involves simulated dice or random number generators.
MMORPGs take this one step further. A vast number of players can create their own, independently controlled characters, each choosing to play in his or her own way. The first widely-popular MMORPG was "Ultima Online," which came out in 1997. In 1999, "EverQuest" made its debut ­and quickly gained such a reputation for being addictive that people nicknamed "EverCrack." Today's titles include "World of Warcraft," "Guild Wars," "City of Heroes," "EVE Online" and "Lord of the Rings Online." An MMORPG based on the world of the TV show "Firefly" and the film "Serenity" was announced in December 2006.
You could describe these games as vastly expanded versions of single-player RPGs or as MUDs with fancy graphics and sound. But in spite of the similarities, MMORPG worlds have some notable differences when compared to other games. We'll look at some of these in the next section.

MMORPG Predecessors: Role-playing Games

MMORPG Predecessors: Role-playing Games

Although there are exceptions, most MMORPGs are set in worlds that have science-fiction or fantasy elements. Some worlds that appear in MMORPGs, such as the "Star Wars" universe and J.R.R. Tolkien's Middle-earth, existed long before their corresponding games did. Others are derived from other computer games or invented from scratch.

One of the lizard-like Iksar from EverQuest II: Rise of the Kunark
Image courtesy Sony Online EntertainmentOne of the lizard-like Iksar from
EverQuest II: Rise of the Kunark

The worlds themselves can be vastly different from each other, but game play is usually similar from world to world. Basically, human players create virtual characters. These player characters (PCs) can interact with each other and with characters that the computer controls -- these are non-player characters (NPCs). There are different types, or classes of PCs, such as warriors, rogues, mages and healers. The different classes come with different sets of skills.
As PCs move through the world, they kill monsters and complete quests. In the process, they gain experience, which allows them to progress through levels, or level up. As characters level up, they get physically stronger and gain access to better skills, weapons and gear.
This basic style of game play was present in MMORPGs' early predecessors -- the tabletop role-playing games (RPGs), such as "Dungeons & Dragons," that debuted in the 1970s. In these games, a rulebook outlines everything from character creation to combat progression. A game master (GM) or dungeon master (DM) uses the rules to structure the game. He or she gives the players tasks, hints and bits of information designed to move a story forward. In theory, the story -- and the game -- can go on forever, but often the GM creates a campaign, or an arc of events that gives the overall story a little direction.

An elf wields her bow in SOLAR, a Georgia LARP.
Image courtesy Jennie Breeden/Geebas on Parade
An elf wields her bow in SOLAR, a Georgia LARP.

Today's RPGs are similar to those from 30 years ago. Players sit together in a room and describe what's happening in an imaginary world, using dice or other tools to determine whether characters are successful at what they're trying to accomplish. The progression of the story and the development of the characters in it are the heart of the game.
MMORPGs vs. Second Life
Although "Second Life" exists in a persistent, virtual world, it's not really an MMORPG. People create avatars, or virtual versions of themselves, to access Second Life, but they don't necessarily participate in a game once they're there.
Some players take tabletop RPGs into the real world. In live-action role playing games (LARPs), players physically act out the actions of their characters, including participating in simulated combat with props and padded weapons.
After the development of home computers, it didn't take long for people to turn these low-tech, in-person games into computer games. Next, we'll take a look at the digital predecessors to MMORPGs.­

how mmorpg work

In today's world of big business and commercial culture, it's easy to feel like just another cog in the wheel. That's part of the allure of massively multiplayer online games (MMORPGs). In an MMORPG, you can team up with other players to take down bad guys who are far more powerful to tackle by yourself. You can make a name for yourself as a fighter, a healer or an artisan. Other people can rely on you to protect them from danger or even to save their lives -- in the game world, you can make a difference. You may even be a hero.
Of course, there's also killing monsters and taking their stuff.

WOW
Guild Wars
Image courtesy of Consumer Guide Products
Two examples of MMORPGs: "World of Warcraft" and "Guild Wars"

Regardless of whether people play because of a sense of purpose or a desire to gather huge amounts of virtual wealth, in the past few years, MMORPGs have really taken off. Although they still don't make up the bulk of video game titles, the top-selling PC game in 2006 was Blizzard's MMORPG, "World of Warcraft" [source: NPD]. As of July 2007, "World of Warcraft" had about 9 million active subscribers worldwide [source: Blizzard].
Related Articles
­But the impact of video games like these goes beyond just the number of people who play. Newspapers and magazines have reported that participation in MMORPGs, especially in a leadership role, can look good on a person's résumé. Economists have studied in-game cash flows, looking for insight into the real-world economy. Health officials have even researched a plague that happened only in a virtual world in the hope of learning about how a disease becomes an epidemic.

All of this academic work is possible because of one common trait of MMORPG worlds -- they're immersive. To be successful, games have to allow players to think of an imaginary world as a real place with real rules. These rules cover everything from physics, like what happens when a character jumps off a waterfall, to etiquette, like what happens when one player in a group cheats others out of their loot.
In this article, we'll look at what it takes to create an immersive virtual world that allows people to move around and play within it. We'll also explore who plays these games and why. We'll begin with a look at where MMORPGs came from.

Minggu, 10 Juli 2011

japan game 2

Basic games
http://www.ajalt.org/sfyj/index.html
Japanese for busy people 1 supplement learning materials. Listen, learn, practice games on numbers, telephone numbers, counters, time, money, shopping, verbs, adjectives and family.
Genki Exercises 
http://www.lyon.edu/webdata/users/mpeek/japanwebpages/GenkiExercises.htm#Lesson1
Hundreds of vocabulary, grammar, hiragana, katakana quizzes.
Genki Japan                         http://www.genkienglish.net/genkijapan/menu.htm
Games for learning: greetins, time, months, countries, left/right, seafood, shopping, body parts, directions, favourites, describing words, action words, katakana, hiragana.

Computer virus game
http://www1.curriculum.edu.au/nalsas/explorers/tork2/site_files/centred_j_virus.html
Go through the spaceship and help fix the computer virus practice greetings, buying food from a vending machine, feeding the dog, building a pet, doing exercise, times around the world, weather and goodbyes. 
Space voyager game
http://www1.curriculum.edu.au/nalsas/explorers/japanese/games.html
Go through a voyage through space and practice greetings, personal information, illnesses, collect supplies from a convenience store and hardware store, pay taxes and say goodbye.
Interactive stories - Ancient Japan
http://www1.curriculum.edu.au/nalsas/explorers/scenarios/japanese/scenario_1/scenario/scenario_1.html
Kasajizo
is a fairytale/fable about an old couple in ancient Japan who have nothing to eat at New Year. Practice: 〜です/〜ます style sentence construction, dates, weather,
food, numbers, likes/dislikes.

Interactive story - Family life
http://www1.curriculum.edu.au/nalsas/explorers/scenarios/japanese/scenario_4/scenario/scenario_4.html
Big Brother explores language in the context of family life in Australia and Japan. Practices 〜です/〜ます style sentence construction, self-introduction,
time, food, sport, likes/dislikes.

Interactive stories - Healthy life
http://www1.curriculum.edu.au/nalsas/explorers/scenarios/japanese/scenario_3/scenario/scenario_3.html
Makeover Camp
explores the use of Japanese language in the context of a healthy lifestyle in Australia and Japan.
Practice 〜です/〜ます style sentence construction, likes/dislikes, eating and drinking, numbers

Interactive story - Holidays
http://www1.curriculum.edu.au/nalsas/explorers/scenarios/japanese/scenario_5/scenario/scenario_5.html
The Honeymooners uses the context of two holidays to explore the use of Japanese language. The holiday that starts disastrously turns out to be quite an adventure whereas the one that seemed so wonderful at the start goes off the rails.  Practice 〜です/〜ます style sentence construction, numbers, food, likes/dislikes, hungry/thirsty, parts of the body, how to say it hurts.

Interactive story - Introductions
http://www1.curriculum.edu.au/nalsas/explorers/scenarios/japanese/scenario_6/scenario/scenario_6.html

Speed Dating explores the use of Japanese language in interpersonal relationships in the context of popular culture. Practice 〜です/〜ます style sentence construction, likes/dislikes, self-introduction, Japanese zodiac, hobbies, family members.

Interactive stories - Samurais
http://www1.curriculum.edu.au/nalsas/explorers/scenarios/japanese/scenario_2/scenario/scenario_2.html
Ninja Story
engages students in the use of Japanese language in the context of a ninja adventure in the samurai era. Practice: 〜です/〜ます/〜ました/〜て sentence construction, colours, particles は、を、に, simple kanji, directions, い adjectives.

Kids Web Japan gameshttp://web-japan.org/kidsweb/games/index.html
Spot the mistakes, mix and match, gesture game, hiragana picture matching, Japan puzzle, Japanese celebrations, pictures of Japan
Kids Web Japan quizzes
http://web-japan.org/kidsweb/quiz/index.html
Read questions about daily life and cool stuff in Japan.  Answer the questions correctly and learn more about the topic.
Language learning games
Animals, fruit/vegetables, numbers, greetings, days/months and other basic games.
http://www.digitaldialects.com/Japanese.htm
Picture
Language Plus                 
http://www.languageplus.com.au

Games on various topics: animals, numbers, countries, family, house, body, drinks, time, sport, months, school, town, colours, classroom, days, clothing, food, days, house items, routine, music, transport, weather.  There is a free trial for twenty days before you have to pay $180 AUD for 50 students for one year.

Nifty Kids Japan               
http://kids.nifty.com/game/index.htm
Games in Japanese: action, shooting, adventure, escape, sports, music, fighting, logic, find the mistake, puzzles, colouring, typing, party games.
Quia Quizzes                           
http://www.quia.com/shared/japanese/

A hundred quizzes on various topics from basic Japanese to upper intermediate level. Written by Japanese teachers.  Make your own games too!
Vocababulary quizzes          
http://iteslj.org/v/j/

English to Japanese, Japanese to English vocabulary quizzes. Topics include animals, school subjects, family members, common words, clothes, food, sports, etc.
Vocabulary games
Review vocabulary with these online match up games.
http://www.learningchocolate.com/?st_lang=ja
Picture

Jumat, 08 Juli 2011

facebook game

Facebook

Ninja Saga adalah game online terbaru yang bergenre RPG dari facebook dengan banyak peminat dari seluruh negara. game ninja saga di facebook yang sedang booming saat ini mengundang orang untuk mencari tahu dan ingin mencari cara gimana bisa memainkan game tersebut sampai pada taraf mencari cheat ninja saga.


FarmVille adalah sebuah permainan simulasi pertanian waktu nyata yang dikembangkan oleh Zynga sebagai aplikasi di situs jaringan sosial Facebook dan sebagai App pada iPhone. Permainan ini memungkinkan anggota Facebook untuk mengelola sebuah pertanian virtual dengan menanam, menumbuhkan, dan memanen tanaman dan pohon virtual, serta memelihara ternak virtual.

CityVille adalah game web based yang bergenre mirip dengan SimCity. Game ini dapat dimainkan melalui situs social network Facebook. Game ini dibuat oleh Zynga, yang sebelumnya telah membuat banyak web based game yang terkenal seperti Mafia Wars, FarmVille dan Zynga Poker.

Restaurant City adalah sebuah game tentang restoran. Anda akan ditantang untuk mengelola dan mengembangkan sebuah restoran. Asyiknya, dalam game ini Anda dapat merekrut teman Anda untuk bekerja di restoran Anda, memilih menu yang akan disajikan (dan berburu bahan-bahannya), mengunjungi restoran milik teman-teman Anda, memberi hadiah kepada teman, tukar menukar bahan masakan, dan banyak lagi.

Mafia Wars salah satu game populer yang dapat dimainkan di situs jejaring sosial FB. Mafia Wars adalah sebuah game online yang menempatkan posisi pemain sebagai seorang mafia yang memiliki hasrat besar untuk menjadi seorang raja mafia di berbagai negara.

Petville adalah permainan di mana Anda dapat membuat dan berpakaian unik Anda sendiri serta hewan peliharaan, pakan dan membersihkan hewan peliharaan, mendekorasi rumahnya mengunjungi lingkungan lain hewan peliharaan.

Cafe World merupakan game terbaru dan terhebat buatan Zynga. Jika kamu belum pernah mendengar nama Zynga, mereka adalah nama yang sama yang membuat Farmville, Mafia Wars, dan lebih dari selusin game-game lain yang di mainkan oleh jutaan orang dan dapat di temukan di daftar game Facebook dan situs jejaring sosial lainnya.

Pet Society adalah game yang dirancang khusus untuk cewek. Dengan karakter imut-imut seperti itu siapa yang gak gemes coba. Game ini juga kebanyakan yang mainin-nya cewek.

FrontierVille adalah permainan terbaru dari Zynga yang dikembangkan untuk Facebook. Mengikuti pola yang sama seperti FishVille YoVille dan PetVille, dirilis pada tanggal 9 Juni 2010 dan game ini mirip dengan setiap game sebelumnya dari seri Ville di Facebook.


10. Empires and Allies
Zynga kembali menghadirkan sebuah game terbaru yakni Empires and Allies. Di game ini kita diharuskan membangun kembali sebuah kerajaan yang hancur karena diserang musuh. Nantinya setelah kerajaan berhasil dibangun kembali, kita bisa menyerang wilayah lain ataupun mempertahankan diri dari serangan musuh.

First Person Shooter

First Person Shooter

1. Battlefield
Battlefield adalah sebuah seri game bertemakan “Modern Military” dan salah satu serinya adalah Battlefield:Bad Company (BFBC). Permainan ini merupakan permainan tambak-menembak. Bad Company akan menjadi Battlefield pertama yang dikembangkan khusus untuk konsol generasi mendatang. 

Crysis adalah game yang bertemakan invasi alien. Ceritanya nih pada tahun 2020 sebuah tim arkeolog yang sedang berada di pulau pasifik ditangkap oleh para militan Korea Utara. Tugasmu sebagai bagian dari US Special Forces adalah menyelamatkan para ilmuwan yang tertangkap. 
3. Call of Duty
Call of Duty adalah permainan tembakan dengan pandangan orang pertama dengan berdasarkan mesin Quake III: Team Arena. Permainan perang ini mensimulasikan tentara dan kombinasi dengan Perang Dunia II. Permainan ini dipublikasikan oleh Activision dan dikembangkan oleh Infinity Ward Dan Treyarch.[2] Versi Mac OS X untuk Call of Duty dikembangkan oleh Aspyr Media. Pada akhir 2004, versi N-Gage dikembangkan oleh Nokia dan dipublikasikan oleh Activision. Versi lainnya dirilis untuk PC, termasuk Collector's Edition (dengan soundtrack dan strategy guide), Game of the Year Edition (termasuk game updates), dan Deluxe Edition (dengan isi United Offensive di Amerika Serikat. Di Eropa soundtrack tidak termasuk.

megaxus

Megaxus

Ayo Dance merupakan game online kedua di Indonesia yang mengusung genre berbeda dari game online di Indonesia pada umumnya. Kehadirannya di awal tahun 2007 ini benar-benar meniupkan angin segar bagi kancah game online di tanah air ini. Audio dan Visual merupakan kekuatan terbesar dari AyoDance itu sendiri. Begitu banyak gerakan tarian yang ada di dalam game ini dan sangat bervariasi bentuknya mulai dari yang sederhana sampai yang terlihat begitu luwes. Tarian juga menjadi sebuah hiburan visual, berarti para penarinya sendiri juga harus memiliki penampilan yang menarik. Untuk yang satu ini, rasanya kita tidak perlu kuatir karena terdapat begitu banyak fashion yang bisa kita padukan mix and match dengan karakter kita. Selain itu, semakin tinggi level kita, semakin banyak lagu dan juga background yang bisa kita pilih sehingga permainan tetap terasa segar. Jumlah lagu yang ada dalam AyoDance sangatlah bervariasi, mulai dari pop, dance sampai jazz juga ada disini. Satu tambahan mengenai music, perlu kalian perhatikan berapa jumlah BPM (beat per menit) sebuah lagu. Semakin tinggi BPM-nya tentu semakin cepat irama lagu tersebut dan semakin cepat waktu yang kita miliki unutk memasukan tombol ke arahnya.
Grand Chase merupakan Online Game ke-4 yang diluncurkan oleh PT Megaxus Infotech, setelah sebelumnya game-game keluarannya selalu menggebrak para gamer di Indonesia, sebut saja seperti Audition Ayo Dance, Lineage II dan War Rock yang selalu dipertandingkan di berbagai kompetisi game, baik dalam kota hingga luar kota Jakarta. Grand Chase adalah game online 2D side-scrolling real-time online action fighting pertama di dunia, kini hadir di Indonesia. Dengan tampilan animasi yang menarik, berbagai macam bentuk karakter yang lucu, serta rangkaian aksi yang memanjakan mata, Grand Chase tentunya dapat dinikmati oleh semua pecinta game online di Indonesia.

wavegame

Wavegame

3 Kingdoms Online adalah sebuah game historical MMORPG 3D Simulasi Strategi dengan menghadirkan kisah sejarah dari jaman pergolakan dataran Cina pada masa 3 kerajaan. Game dengan banyak fitur menarik ini dibuat untuk player dapat mengembangkan taktik dan strategi dalam memenangkan pertempuran sehingga menjadi sebuah game yang sangat berbeda dengan game online lainnya.

2. Heroes of Three Kingdoms Online
Heroes of Three Kingdoms Online ini merupakan Game Online RPG kombinasi dengan DotA sistem yang mencampurkan cerita fantasy 3 kerajaan dengan jendral2 terkenal seluruh dunia seperti Alexander the Great, Sinbad of the Seven Seas, Jean D'Arc, dan banyak lagi Heroes lainnya.


Emil Chronicle Online adalah Game Online 3D Japanese Anime (MMORPG) yang pertama di Indonesia dan berkesan imut tetapi mempunyai banyak tantangan dan dapat dimainkan secara Gratis (Free to Play)

Angel Love Online adalah Game Online 2D Casual (MMORPG) yang simple sehingga mudah dimainkan oleh semua golongan dan umur secara Gratis (Free to Play) dengan mengunakan spesifikasi komputer yang ringan. Selain itu game ini sangat cocok dimainkan bagi mereka yang pertama kali main game online maupun mereka yang cukup bosan dengan keseriusan di game hardcore.

gemscool

Gemscool

1. Point Blank
Point Blank merupakan sebuah game online yang sangat tenar sekali, kali ini sebuah permainan point blank yang dilakukan dengan cara tim, ada dua tim yang di bagi dalam permainan game online point blank, tim merah dan tim biru, game ini merupakan game perang yang biasa di sebut tactical first person shooter (FPS).

Freestyle adalah game online yang akan berada di bawah naungan Gemscool. Game ini merupakan game yang berlatar belakang olahraga bola basket, yang memang sampai saat ini belum ada di Indonesia.

Ghost Online merupakan Game MMORPG 2D Side-Scrolling yang di keluarkan oleh gemscool. Di dalam Game Ghost Online, terdapat beberapa variasi job yang menarik untuk dicoba para Ghost Slayers.



4. Lost Saga
Lost Saga adalah sebuah casual free-to-play 3D action online game, dikembangkan oleh IO Entertainment dari Korea. Dalam game ini kamu akan dapat memilih dan mengendalikan puluhan Heroes yang diangkat dari berbagai mitos dan legenda di seluruh dunia.